Posted by: Grumpy | August 27, 2012

How to Shadow Priest in 5.0

This is outdated material from MoP beta….

So many things have changed since then. Nerfed, Buffed, Nerfed again. For more up to date information look here…


This guide will outline how to deal damage as a Level 90 Shadow Priest in Patch 5.0.4 and beyond. Since item values and stat weights will most likely change before live, I will focus on the mechanics, the spell coefficients and the talents that can be accounted for during the beta. I’ll update this guide once Mists of Pandaria has launched.

Single Target Spell Priority 

1. Devouring Plague (with 3 orbs)
2. Shadow Word: Death
3. Mind Blast
4. Shadow Word: Pain
5. Vampiric Touch
6. Mindbender/Shadowfiend
7. Dark Halo
8. Mind Flay

AoE Spell Priority (5+ targets) 

1. Multi-Dot targets
2. Dark Halo
3. Devouring Plague (with 3 orbs if you have it)
4. Mind Sear

Trash (Don’t bother with DoTs. Targets wont live long enough to benefit.)
1. Mind Spike
2. Mind Blast

Talents (Good for most fights.)

Level 15: Dominate Mind
Level 30: Angelic Feather
Level 45: Mindbender
Level 60: Angelic Bulwark
Level 75: Divine Insight
Level 90: Halo


Glyph of Inner Sanctum
Glyph of Mind Flay
Glyph of Vampiric Embrace

Glyph of Dark Archangel
Glyph of Shadow Ravens
Glyph of Shadowy Friends

Stat Weights (Higher Value is better.)

1 = Intelligence
0.8150 = Spellpower
0.5750 = Spirit / Hit
0.4784 = Haste
0.4513 = Critical Hit
0.4096 = Mastery

In other words Int > SP > Hit/Spirit > Haste > Crit > Mastery.

Hit Cap

Against a level 90: 6% or 2040 hit/spirit
Against a level 91: 9% or 3060 hit/spirit
Against a level 92:  12% or 4080 hit/spirit
Against a level 93:  15% or 5100 hit/spirit

340 rating = 1% hit
34 rating = 0.1% hit


Red = Energized Adventurine (200 Spirit + 200 Haste)
Yellow = Reckless Sardonyx (100 Int + 200 Haste)
Blue = Energized Adventurine (200 Spirit + 200 Haste)

iLevel 509 BiS List 

The Sha-Touched weapons will likely become the best options as they are upgraded into Legendary weapons. They are included at the bottom of the list – as they will be BiS but may not be universally accessible.

Helm: Guardian Serpent Hood
Neck: Korven’s Amber-Sealed Beetle
Shoulder: Guardian Serpent Mantle
Back: Stormwake Mistcloak
Chest: Guardian Serpent Robes
Bracers: Twisting Wind Bracers
Gloves: Gloves of Grasping Claws
Waist: Belt of Malleable Amber
Legs: Guardian Serpent Leggings
Feet: Boots of the Blowing Wind
Ring1: Fragment of Fear Made Flesh
Ring2: Seal of the Profane
Weapon: Un’sok’s Amber Scalpel
Offhand: Tornado-Summoning Censer
Trinket1: Essence of Terror
Trinket2: Jade Magistrate Figurine

Sha-Touched 2H Weapon: Jin’ya, Orb of the Waterspeaker
Sha-Touched 1H Weapon: Kri’tak, Imperial Scepter of the Swarm

This guide is not finished yet. More to come!


Yvaelle’s Shadow PvE Guide:
MoP Hit Cap FAQ:
First Thoughts About Spell Priority:
Best Professions by PP:
Multi-Dotting 101:
Ghostcrawler Explains Stat Changes in MoP:



  1. […] How to Shadow Priest in 5.0 ( […]

  2. Have you tried out stacking mastery rather than haste. What are your arguments against it?

    • Haven’t tried it yet. All of that was from beta and things have changed a bit since then. Still a work in progress. In your experience is Stacking Mastery vice Haste better?

  3. I was curious about this as well, reading the mastery tool tip it seems that between flay, SWP, VT, and DP that mastery would blow crit out of the water if stacked high enough

    • So I tried this, and found that while much more steady and reliable dps was found it was an overal dps loss at least with my current stats, my top damaging abilities are MB, DP(hit not the dot), and Cascade, although there is not a huge difference in the total amounts outside of MB, my lowest dot was around 8% of my damage and my highest 10%, MB was at 17% everything else hovered between 8-11% depending on what I was stacking for as well.

      However being that the top 3 damaging abilities including the #1 MB are not dots it would seem that you benefit more from crit at this point. although only slightly, I found very little difference between 10-12% crit, but found the most significant differences when I let crit drop below 10%, or mastery drop below 20% or let haste drop below 10%.

      Of course this may change drastically with set bonus’ and higher gear. Stacking for Crit my dps ranged between, 34.5k-42k with an ilvl of 163 on dummies, while stacking for mastery I was around a steady 36k-37k on the dummies.


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